The cover for the adventure is an Arctic Wolf jumping from floating islands, with two phantoms chasing it. There are bubbles floating in the background, and small floating pieces of ground. The Arctic Wolf seems to be heading into a cave or tunnel.
The adventure begins with Graham informing the player that a Phantom Invasion is underway, and the front-lines (who are at the bottom of the falls) must be informed. Graham instructs the player to deliver the message to the front-lines, while he stays at his workshop to finish his newest Phantom-stopping invention.
The player must travel right until they meet a monkey named Tracy. Tracy will report that the phantoms below her stole the key needed to advance past the locked door. After trapping both phantoms, the key will appear on the ground.
Before heading down to trap the phantoms below, Jammers can choose to climb up the tree to the right of Tracy to find a secret treasure chest. Jammers earn 250 Gems when opening the chest.
The player must pick up the key and use it to unlock the large, padlocked door in order to advance.
Following the arrows down, the player must head right to exit the first cavern and move on to the second cavern.
At the bottom of the drop in the first cavern, Jammers can choose to travel left instead and pass through the rock wall, revealing a secret chest. Jammers earn 250 Gems when opening the chest.
On the way down into the second cavern, a golden key will be on the right. The player must pick this key up and use it to unlock the large, padlocked door found after exiting this cavern, just past the Wolf named Dustin.
In the next cavern, there are large phantoms that fall from the ceiling and instantly put Jammers to sleep. Here, the player needs to quickly jump over the pits in the ground beneath them to avoid falling asleep. They should then follow the arrows down and through the cavern, as they will eventually lead outside to a Wolf named Katie.
Katie informs the player that the key is located in the treetops to the right, and to avoid the falling phantoms along the way. Travel to the right and climb up the tree platform, carefully avoiding the falling phantoms. Each falling phantom inflicts one half heart of damage to the player. The location of the golden key can change each time the adventure is played, so players must keep exploring the canopy until they find it.
There is an optional treasure chest in a cave on the far right side of the screen. (Starting from Katie) Jammers can find it by traveling right until they reach the cave. Jammers earn 250 Gems when opening the chest.
Additionally, there is an Arctic Wolf gate above this cave that Jammers can find by exiting the cave and hopping up on the nearest tree branch platforms until they travel high enough to reach the Arctic Wolf gate. Jammers will receive Sir Gilbert's Couch when opening the Arctic Wolf gate.
When the key is found, it must be picked up and used on the padlocked door to the left of Katie.
After passing through the padlocked door, the player will load into the second half of the adventure.
The player will spawn in the second half of the adventure with a ladder that they can go down to progress further in the adventure, and a door that will return them to the first half of the adventure if they go back through it.
Before going down the ladder, Jammers can optionally travel left by hopping on the cave rock platforms until they reach a secret treasure chest. Jammers earn 250 Gems when opening the chest.
At the bottom of the ladder, there will be an arrow directing the player to go down further into the cavern.
Before going further down, Jammers can choose to travel right, past the cave rock formation, in order to access another secret chest located on a ledge overlooking the falls. Jammers earn 250 Gems when opening the chest.
The player should then follow the arrows at the base of the ladder down further into the cavern. Eventually, a red, padlocked door will be found. The player must jump down into the large pit to the right of this door and talk to the Wolf named Noah.
Noah will hint at using the large crystal to escape the pit. First, the large, white crystal must be clicked until it turns blue; this will activate the blue crystal platforms. The blue crystal platform can then be used to jump up and reach the blue key on the right side. The player must pick up this key.
After jumping back down, the player must click on the large crystal again until it turns purple. These newly activated purple crystal platforms can then be used to reach the blue, padlocked door. The blue key can be used to unlock this door, which will allow the player to pick up the red key behind that door, and jump back down into the pit.
The player must click on the large crystal once more until it turns red, and then jump up the red crystal platforms to reach the red, padlocked door. The red key can be used to unlock the door and advance.
After going through the door, the player should head down the ladder. At the bottom of the ladder, there will be a red, padlocked door. The key is located further into the cavern. The player should head left to reach another large crystal and then click on this crystal until it is purple.
The purple platforms can be used to travel further left until another large crystal comes into view. This next crystal should be clicked until it turns blue. The blue platforms can then be used to continue traveling left.
On the furthest platform to the left and before heading up, Jammers can choose to drop down through this platform to reach a secret treasure chest. Jammers earn 250 Gems when opening the chest.
If the player falls down here, they can use the large crystals on the bottom to activate the red or purple platforms and make their way back up.
The player should continue traveling left until they reach the leftmost blue crystal platform. From here, the player will need to drop down to the cave floor and click on the large crystal at the bottom until it turns red. Then the red crystal platforms can be used to travel all the way up until an area with another large crystal and a blue, padlocked door is reached.
The player must click on the large crystal until it turns blue. They can then use the blue crystal platforms to reach a blue key, which can be picked up and brought back down to the large crystal.
The large crystal should be clicked again until it turns purple, then the player can use the purple crystal platforms to reach the blue, padlocked door. The blue key can be used now to unlock this door and continue.
As the player passes through the door, they should continue traveling right, using the purple platforms until they reach a large crystal.
The player must click on the crystal until it turns red, and use the red crystal platforms to travel left until they reach another large crystal.
The next large crystal should be clicked until it turns blue, then the blue crystal platforms should be used to travel right until the red key is reached. This key will open the red, padlocked door at the bottom of the ladder at the very beginning of this large cavern. The player can then jump down to a ladder that will lead down to the red door.
Before Jumping down, Jammers can choose to hop up to the second level of blue crystal platforms to reach a secret treasure chest in the top left. Jammers earn 250 Gems when opening the chest.
If the player happens to fall down at any point after deactivating the purple crystal platforms, they should exit the room and click the large crystal outside the blue, padlocked door until it turns purple, then continue from step 20.
Once the red door is open, the player must continue by jumping across rock platforms until they find a ledge where an arrow sign is pointing upwards, which the player should follow.
Before entering through the red door, Jammers can go back left and click on the large crystal next to the respawn point until the crystal turns red. Then they can go through the red door and head straight down at the arrow sign that points right, instead of jumping up. At this point they can head left along the room floor and use the red crystal platforms to reach the chest on the left-most side of the room, underneath the red door. Here Jammers will receive a Cavern Mushrooms.
After advancing through the red door, the player should head right until they meet a wolf named Phineas. He will suggest to knock down the stalactite to cross the Phantom Goop.
The rock platforms should be used to head up and click on the large stalactite on the ceiling of the cave. After the stalactite falls, the player can jump on top of it to help them cross the phantom goop. They should then continue heading right and click on the two stalactites they find next to help continue moving right.
The player can head right until they see an arrow directing them to go down, which they should follow to reach further into the cavern.
Before heading down, Jammers can use the rock platforms to go up until they reach a room on the left that contains two secret treasure chests.
Jammers should head all the way left into the room and open the treasure on the bottom first. Jammers earn 250 Gems when opening the chest.
After heading back right, Jammers can use the rock platforms directly outside the previous chest room to hop up and reach a stalactite, which should be clicked so that it can be used to reach the chest room above the previous. Jammers earn 250 Gems when opening the chest.
After heading down, the player should travel left and continue out the cavern.
Continuing left, the player will eventually reach a ledge. They should jump straight down from the ledge and head right until they meet Sir Gilbert.
Before traveling right, Jammers can choose to travel along the forest floor all the way left until they reach another Arctic Wolf gate. Unlocking the Arctic Wolf gate will reward Jammers with Sir Gilbert's Chair.
At last, the player should talk to Sir Gilbert. After a short dialogue, the adventure will end and the player may choose their final prize.
It does not have a multiplayer mode or a hard mode.
There appears to be a new kind of Chomper Plant in this adventure, with blue bark, a pattern of bright yellow lightning bolts, and a dark magenta color in its "mouth".
Finishing the adventure takes the player to a new base-camp, named 'Adventure Command Post'. Upon first release, the room was just named 'Untitled room'.
Switching animals in the base camp does not allow the player to enter the adventure as a different animal and instead displays a 'Wolves Only' message upon trying. Unlike certain restrictive parties, such as the Bunnies Only Party or the Horses Only Party, it does not switch the player's animal automatically.