The Great Escape is an adventure that was added on October 24, 2013, with hard mode following on November 7, 2013. It is the fifth adventure available in the Adventure Base Camp and was originally only available to Members. On January 18, 2018, this adventure became available for all Jammers.
Walkthrough[]
1. The player spawns in a courtyard area of a tower, where they can talk to Cosmo.
Click Expand to view
2. Once Cosmo is done talking, the player must dance, hop, and play to attract the Phantoms' attention and get captured. The player is then taken to a cell and is told to by another prisoner to find a hidden lever disguised as a cuff at the other end of the cell.
3. The player must traverse a short cave like area in order to escape. At the end of the cave is Andy, the previous prisoner before the player. Behind him are several Rotating Mirrors, which the player must use to reflect light into the crystals to open a set of door. The player must then travel around the Phantom Watchers, disable them, and free the Monkeys who were taken prisoner using the keys they find.
4. After freeing all of the Monkeys, they will head over to the Mira Emblem and hop. The player must join them in hopping in order to open the gate, which leads to a staircase leading upwards. The tower has seven levels, and the player must go through all of them to reach the top.
- The first level has a single Phantom Watcher and some Phantom Pods. At the staircase, there is a lever to disable the Phantom Watcher.
- The second level has a mirror puzzle which the player needs to solve. The player must rotate the mirrors to reflect light into the Glowing Crystal. In Hard mode, there are several phantoms guarding the puzzle.
- The third level is similar to the first, but with more Phantom Watchers and areas to hide behind. This floor needs a key to unlock the door to the next staircase. Behind the door is a lever to disable the Phantom Watchers.
- The forth level contains a more elaborate mirror puzzle. In Hard mode, there are several phantoms guarding the puzzle.
- The fifth is a floor with Phantom Watcher. To unlock the gate, players must avoid the watchers and obtain the key. Behind the door is a lever to disable the Phantom Watchers.
- The sixth floor has several Phantoms patrolling the mirror puzzle. This level has an extra door to get to the Animal passage.
- The final floor has several Phantoms and Phantom Sprouters that will attack the player.
5. On the top level, the player must talk to Greely.
Click Expand to view
After speaking to Greely, an earthquake will occur, and a cutscene will play showing a volcano erupting. Greely will speak to the player again.
Click Expand to view
7. The player must play a minigame somewhat like Wind Rider to escape the tower.
8. Cosmo will greet the player at the original starting area where they landed at, and allow the player to select their reward.
Click Expand to view
Adventure Completion Rewards[]
Click Expand to view | ||||
---|---|---|---|---|
Treasure Chest | Normal | Hard | ||
Top Left Chest | Phantom Cog | 1,000 Gems | ||
Top Middle Chest | 1,000 Gems | Glowing Crystal | ||
Top Right Chest | Mira Emblem | 1,500 Gems | ||
Bottom Left Chest | 750 Gems | Rotating Mirror | ||
Bottom Right Chest | Polluted Graham Statue | Phantom Watcher |
Animal Passages[]
Monkeys-Only[]
This animal passage is located on the sixth floor of the tower beyond the first door activated by the crystals. It is available in both Normal and Hard difficulty modes. The prizes won from this passage are as follows:
Clothing Items | Hard Mode Only? |
---|---|
Bat Glasses | No |
Bunny Hat | No |
Butterfly Wings | No |
Candy Cane Crown | No |
Candy Cane Tiara | No |
Clover Blanket | No |
Dragon Mask | No |
Fancy Top Hat | No |
Flower Necklace | No |
Freedom Bands | Yes |
Freedom Bunny Hat | No |
Freedom Cape | Yes |
Freedom Hat | No |
Freedom Helmet | Yes |
Freedom Mask | Yes |
Freedom Wings | Yes |
Hat And Beard | No |
Hat And Curly Wig | No |
Heart Locket | No |
Horned Leg Pads | No |
Jolly Elf Hat | Yes |
Knight Helmet | No |
Lei | Yes |
Lollipop Necklace | No |
Mech Angel Wings | No |
Moon Necklace | No |
Necklace | No |
Old Blanket | Yes |
Old Hood | No |
Pink Purse | Yes |
Pirate Sword | Yes |
Rare Bow And Arrows | Yes |
Rare Fox Hat | Yes |
Rare Frankenstein Mask | Yes |
Rare Glove | Yes |
Rare Heart Locket | Yes |
Rare Lei | Yes |
Rare Mech Angel Wings | Yes |
Rare Scary Bat Wings | Yes |
Rare Scary Cat Hat | Yes |
Rare Spiked Hair | Yes |
Rare Star Cape | Yes |
Rare Tiara | Yes |
Round Glasses | No |
Scary Horns | No |
Shark Fin | Yes |
Silver Glove | Yes |
Spiked Hair | No |
Star Cape | No |
Tiara | Yes |
Tie | No |
Turkey Hat | No |
Worn Blanket | Yes |
Wreath Necklace | No |
Kangaroos-Only[]
This animal passage is located on the sixth floor of the tower beyond the first door activated by the crystals. It is only available in the Hard difficulty mode and it can only be accessed once the Monkey passage is unlocked. The prizes won from this passage are as follows:
Trivia[]
- There is a cell in the dungeon by the monkey named Monty where the player can see a room with lots of beta and rare items in it, such as Arctic Hoods, Rare Fox Hats, and Founders' Hats. The player cannot reach this room, and when Monty is released and on his way to the Mira Emblem, he talks about how the rotten Phantoms put their rare items in a cell that cannot be opened.
- There is a secret lever in the cell of a monkey named Luke; it leads to a treasure chest with 200 gems. In Hard Mode, the secret chest behind Luke's cell has 400 gems instead of 200.
- The tower has many statues of Graham, the Monkey Alpha. It also has many cogs, which indicates the tower may have been an idea of Graham's to protect Jamaa. This is evidenced further by dialogue the Monkey NPC, Luke, says in his imprisoned and released states.
- The parachute part of this adventure also contributes to Wind Rider achievements. Gems in the parachute part are worth twice as much as they are in Wind Rider.
- The music played during the parachute part is on sale at the Diamond Shop for one Diamond.
- The fourteenth track on the album AJ's Greatest Hits is titled "Great Escape", which appears to be an error as the song itself is actually played during Greely's Inferno.
- There is a glitch where the player can go through the Phantom Watchers and not get put to sleep.
- There is a glitch where the video of the erupting volcano goes on endlessly, forcing the player to exit Animal Jam Classic entirely and forfeit the prize.
Gallery[]
Click Expand to view |
---|