|Origin:||Lost Temple of Zios|
|Powers/Skills:||Hypnosis, Electrokinesis, Toxikinesis, Bitumenkinesis, Saccharumkinesis, Levitation,|
|Bases:|| Hives, Great Tower (formerly), Phantom Beacon, Phantom Fortress, Phantom Factory
Phantom King(s') Lair
|Creation Date:||October 31st|
The Phantoms are the first and only major antagonists in Jamaa. For unknown reasons, they terrorize the world they were born into. It is also unknown where they came from. Phantoms first made their actual appearance on Jamaa's first Night Of The Phantoms; before then they were only mentioned from Animal Jam Headquarters, AJHQ for short, of being the upcoming villain.
Phantoms come in a variety of shapes and sizes with a few common features. They are usually a pitch black, circular blob with a single, large white eye that has a small black pupil. Phantoms also tend to have tentacles that stick out from different sides of their body.
Types of Phantoms
These are slightly small creatures with six or more tentacles. When approached by an animal, they produce a blue-white electric arc in an attempt to shock the animal.
These are much smaller than regular Phantoms, only being the size of Pets. Instead of regular tentacle, they have a small black circle on the side of their head. When approached by a Pet, they become scared and attempt to flee.
Phantom Kings are much bigger than regular Phantoms. They have violet-purple round spots around the bottom half of the body and a cracked-looking set of spikes on the head, like a crown. When approached by an animal, they float up into the air and slam back down into the ground in an attempt to stun the animal.
The Phantom Goop appears to be large, slug-like goop piles with violet-purple outskirts. They have one large eye in the middle which is followed by three much smaller eyes.
The Phantom Coral is an unusual type of phantom that consists of a blob with many sharp spikes in an irregular shape. When touched by an animal, it will produce a white electric arc in an attempt to shock the animal.
The Phantom Watcher looks similar to a Proto-phantom, except without any movement. They stay perfectly still, hovering above a small prism. Their attack method is to use lasers shooting from their eyes. The lasers are a deadly one-hit-knockout, instantly sending the player back to the latest checkpoint if touched. The lasers are commonly used as for a puzzle effect, forcing the player to try to get past them in order to complete an objective. They can also be dodged by hiding behind a wall. Phantom Watchers cannot be defeated from Chomper Plants or BoomSeeds, but sometimes can be deactivated using a nearby switch.
Structures and Devices
The Phantom Sprouter looks like a very old pipe ruin, with rotten plants growing out of it. Phantom Sprouters can appear out of almost nowhere, taking the player by surprise. They spawn about one Phantom every few seconds, with seemingly no limit. This can actually get very out of hand if the Phantom Sprouter is not destroyed quickly. A Phantom Sprouter can be defeated using one boomseed. However, sometimes the timer will lag out, causing another Phantom to be spawned directly during the destruction of the Sprouter.
The Phantom Pipe is a large purple pipe connected to the ground. It is often seen spewing out a purple liquid that is contaminating the environment or blocking a path.
|“||The Phantoms came through Dark Portals, and they quickly spread through the uninhabited regions of Jamaa. Wherever the Phantoms went, they left a trail of spoiling destruction.||„|
- The Phantoms' introduction in the Rise Of The Phantoms chapter, Animal Jam Insider's Guide
According to the legend from the Beta Testing, it was Mira who made the very first Phantoms from her tears. However Animal Jam Headquarters has since changed this, currently saying that the Phantoms came from a foreign world and could have evolved from there. As of now, Phantoms currently have a much bigger variety of creation.
According to the new legend, Phantoms first appeared through Dark Portals from their own world during the time where Jammers fought with each other. It is unknown why they came to Jamaa, but they seem to want to destroy it. Phantoms started to steal the animal's Heartstones, which caused the animal species to be trapped inside. They took all the Heartstones until there were only six animals left (Pandas, Koalas, Monkeys, Bunnies, Tigers and Wolves). The six remaining animals then started to gather and start an army to fight against the Phantoms. Later, after Mira and Zios' travels to look for help, the Alphas came and helped with the military after being chosen by Mira and Zios to do so. When the Phantoms were defeated and started to flee, they defeated and kidnapped Zios, leaving behind his mask, and went into a Dark Portal. Mira followed them quickly into the portal as well. It is unknown what the Phantoms have done with the two guardian spirits.
Meet Cosmo: After that in the Meet Cosmo adventure, they terrorize a field where the Koalas live and kidnapping them. Their goal was unknown in this adventure; possibly, it was just to have fun by locking up the field's inhabitants.
The Great Escape: In The Great Escape, they have taken over the Great Tower and are quite happy to take the Player as a prisoner. In the end it is discovered by Greely that they plan to use a volcano to destroy Jamaa.
The Search For Greely: At some point between Greely's Inferno and The Search For Greely, they have taken Greely captive. They are seen when the Player enters the Phantom Vortex while trying to stop the player from rescuing Greely.
Turning The Tide: The Phantoms try to prevent anyone from rescuing Tavie and they have easily captured the Bottlenose Squad. Near the end, many of them are defeated by both the Player and the Bottlenose Squad.
The Phantoms appear in all types of games in Jamaa. Mostly being the villain of them all. They appear in games such as Falling Phantoms, Wind Rider, Fruit Slinger and Hedge Hog. They also appear in all the Summer Carnival games as targets.
They briefly appear at the start of Tunnel Town in the short animated video. The group of Phantoms try to kidnap a female Bunny but was stopped by the bunny's supposed lover. The biggest Phantom of the group creates a portal where the male bunny is teleported to another dimension. It is unknown if Phantoms can do this on the main game. They also appear in AJ Jump where they try to prevent the Player from going higher by striking them with their electricity.
There are a number of phantom-themed items that can be purchased. Many of these items are seasonal and available only during the Night of the Phantoms, but some others can be purchased year-round.
Phantom-themed costumes allow Jammers to dress up as a Phantom.
Despite their tendency to electrocute innocent Jammers, Phantoms are actually sold in Jamaa. They come in a variety of cages, crates, pens, and cells but they are always animated. Each Phantom is securely locked up, so that they may not escape.
- Phantom Crate
- Phantom Coop
- Phantom Pen
- Phantom Lockbox
- Phantom Cage
- Phantom Cell
- Trapped Phantom
- Imprisoned Phantoms
- Giant Trapped Phantom
- Occasionally, Phantom electricity comes in colors. The original electricity was blue, then changed to red, then again to purple. More colors were shown on items such as green, pink and yellow.
- The meaning of "Phantom" is Ghost. This is understandable because of their ghostly behavior and movement.
- At the Summer Carnival, you can get cotton candy shaped as a Phantom by choosing black cotton candy, followed by white cotton candy, then black cotton candy again.
- During the Night Of The Phantoms the Mira's Statue is replaced by a giant red Tall Phantom Statue.
- Night Of The Phantoms, go to the forest and dance around the fire. Something may happen. (Yes, something does happen.)
- Some believe that phantoms were born from Mira's tears when she was grieving about the death of Zios.