Jamaa Derby is a horse racing game. It has 2 modes, "Normal" and "Pro", very similar to Splash and Dash. AJ members can use their own customized horses if they have one, while free players or players without a horse use a brown or tan horse of varying shades. It can be found in Jamaa Township, the Sol Arcade and the Horses Only Party.
The only controls are jumping and boosts. To jump, click anywhere on the track or press space and to use a boost, click the button that displays three carrots. There is a limit of three boosts and a carrot will gray out once it is used.
'Pro' mode can be accessed and unlocked by winning first place a total of ten times in Normal mode. The main differences between Normal and Pro mode are the gray selection on the bottom and more obstacles in between. Each rank of Pro mode (except for last place) also rewards more Gems compared to the same rank in Normal mode.
Like Falling Phantoms, computer players or bots will automatically join if it takes too long for actual players to join. It's quite easy to distinguish these computer players because if there are more than 2 slots open for computer players, they will all instantly join at the same time. In addition, computer players wear random assorted gear and colors, randomly use emotes while in the middle of the race, and will randomly use their boosts instead of formulating a strategy.
This game rewards the competitors with Gems depending on the order in which they cross the finish line.
There are nine achievements that can be earned in Jamaa Derby:
- Sometimes, players can tie for a ranking and get the same reward.
- This is one of the few games that features one of the animals, like Splash and Dash and Swoopy Eagle.
- This is the land version of Splash and Dash, which features similar gameplay styles.
- Speed boosts can be used immediately when an obstacle is failed, cancelling out any loss of speed caused by the obstacle.
- The speed boost is not cancelled by obstacles, allowing players to rush through a longer obstacle rather than attempting to jump over it.
- If a speed boost is used before another speed boost has finished, a portion of the previous boost will be wasted because the speed effect does not stack up.
- Some of the shorter obstacles are immediately followed by another obstacle, requiring the player to jump before they reach the first obstacle in the series to avoid landing in the second obstacle.
- The longest obstacles require the player to jump at the very last moment to successfully clear them.
- Doing a perfect run by using all three speed boosts without overlapping them and without hitting any obstacles will always guarantee a 1st place ranking.
- If a player uses the speed boosts sparingly, as opposed to using them all immediately, they will be able to recover from up to three missed jumps, resulting in a faster overall finish time.
- If the player uses the spacebar button to jump instead of using the mouse button, they can dedicate the mouse button to clicking the speed boost carrots, allowing them to activate a speed boost faster than if they were only using the mouse button for both tasks.
- Robot players can use emoticons during a race without any delay, but real players do not have this advantage, and using emoticons during a race can cause a player to make mistakes.
- If a player focuses on the other horses' jumping or emoticons, they may become distracted and miss jumps.