In Too Deep is an Adventure that was added on July 10, 2014. The hard mode of In Too Deep was released on July 23, 2014. This is the eleventh Adventure while being the second Adventure available for aquatic Animals. On January 18, 2018, this Adventure became available for all Jammers.
Walkthrough[]
1. The player starts in an ocean with Liza on a rock above them. She asks the player to find the secret entrance to the Phantom Factory, which the Phantoms are using to pollute the ocean.
Click Expand to view
2. After entering the secret pipe, the player must explore the darkness. Swimming up to anglerfish and coral will illuminate the surrounding areas.
3. The player must explore to the right beyond the whale until they reach the phantom blockage. A Whirlpearl can be placed on the blockage to explode and clear it.
4. Once the blockage has been cleared, the player must defeat a swarm of phantoms that spawn from phantom pipes.
5. The last phantom will drop a "valve" that must be placed at the pipe spewing green slime. The pipe can be sealed by swirling above its handle until the slime is cleared.
6. After clearing the slime, the player must go down to find four Sharks trapped in Phantom Bubbles. The keys to release these sharks are hidden in the current maze to the right. In hard mode, some of the keys are dropped by the phantoms guarding the maze.
7. Once all four of the sharks have been released, they will start to swirl above a Phantom Hatch. The player must swirl with these sharks in order to open the hatch and continue into the phantom factory.
8. Inside the phantom factory is a long path of pipes with three Phantom Machines that must be destroyed along the way. These can be destroyed by swirling above the valve to show the machine's weakness and then clicking the red button or using whirlpearls to defeat it.
9. Just before reaching the exit of the phantom factory, Tavie, the Dolphin Alpha, will speak to the player through a Phantom Pipe and explain that she has been captured by the Phantoms. She then asks the player to find the other Alphas.
Click Expand to view
10. Finally, the player must exit the Phantom Factory to return to Liza and complete the adventure.
Click Expand to view
Adventure Completion Rewards[]
Treasure Chest | Easy Mode | Hard Mode | ||
---|---|---|---|---|
Top Left | Bioluminescent Coral | Phantom Factory Module | ||
Top Center | Phantom Factory Pipe | Phantom Factory Gears | ||
Top Right | Bioluminescent Coral Shelf | Phantom Factory Meters | ||
Bottom Left | 1000 Gems | Phantom Factory Motor | ||
Bottom Right | Whirlpearl Clam | Phantom Factory Button |
Animal Passages[]
Sharks Only Passage[]
The Sharks Only Passage can be accessed by going down of the area that was cleared by whirlpearls (during the events of finding keys to free Duke, Maverick, Gloria, and Frenzy). As its name suggests, only Sharks may take this route.
A list of items available to be won can be found below:
Octopuses Only Passage[]
The Octopuses Only Passage can be found just beyond the Sharks Only Passage when playing hard mode. It can only be unlocked by an Octopus. A list of items available to be won can be found below:
Dolphins Only Passage[]
This Dolphins Only Passage can be found right after the Octopuses Only Passage playing hard mode. It can only be unlocked by a Dolphin. A list of items available to be won can be found below:
Otters Only Passage[]
This Otters Only Passage can be found just beyond the Octopuses Only Passage when playing hard mode. It can only be unlocked by an Otter. A list of items available to be won can be found below:
Courage Points[]
The minimum Courage Points for completing this adventure under normal difficulty is approximately 440 CP, while the maximum under normal difficulty is roughly 780 CP. Under hard difficulty mode, the minimum is approximately 480 CP and the maximum is roughly 975 CP.
Adventure Action | Required (Normal) |
Possible (Normal) |
Required (Hard) |
Possible (Hard) |
Courage Points |
---|---|---|---|---|---|
Destroy Phantom Rock[1] | 4 | 4 | 3 | 3 | 5 |
Destroy Phantom | 6[2.1] | 64 | 9[2.2] | 78 | 5 |
Close Phantom Valve[3] | 1 | 1 | 1 | 1 | 5 |
Release Shark | 4 | 4 | 4 | 4 | 25 |
Open Phantom Hatch[4] | 1 | 1 | 1 | 1 | 25 |
Open Factory Valve[5] | 6 | 6 | 6 | 6 | 5 |
Attack Factory Button | 6 | 6 | 6 | 6 | 5 (Normal) 10 (Hard) |
Destroy Factory Machines | 3 | 3 | 3 | 3 | 10 (First Two)[6.1] 100 (Last)[6.2] |
Open Treasure Chest | 0 | 5 | 0 | 10[7] | 5 |
Open Animal Passage | 0 | 1 | 0 | 4[8] | 25 |
Finish Adventure | 1 | 1 | 1 | 1 | 50 |
Total Courage | 440 CP | 780 CP | 480 CP | 975 CP | |
Notes | |||||
|
Trivia[]
- It introduced Whirlpearls, the underwater version of Boomseeds.
- In Hard mode, there are four gates: Shark, Octopus, Dolphin and Otters. Just beyond the Otter gate, there is a sea current that is loaded with Gems and will push the player to the second Phantom Machine.
- The Sea Turtles-Only Passage was replaced by the Otters Only Passage at an unknown date.
- The Octopus, Dolphin, and Sea Turtle passages were once inaccessible but were later made accessible.
- At the time, though, the Sea Turtles Only Passage prize could have been won without unlocking the gate by manually swimming backward through the one-way current after the first Phantom Machine. This glitch was later patched.
Gallery[]
Click Expand to view |
---|
Videos[]
Click Expand to view |
---|