Adventures banner

The Adventures are a series of challenges that were first introduced on June 18, 2013. The initial adventures can be played by all Jammers, but most of them are for members only. The adventures tell the story of the Phantoms reappearance as antagonists in the world of Jamaa and the Alphas' efforts to defeat them. Jammers can win Gems and a variety of items by completing each adventure.

List of Adventures

Currently, there are fifteen common adventures and eight seasonal adventures. The common adventures are available year-round and can be accessed through the portals in the Adventure Base Camp, Ocean Adventure Base Camp, at the very top of the parties list, or by simply opening the Adventures list in the World Map. The seasonal adventures only appear during certain months each year and they are typically found at the top of the parties list.

Common Adventures

Land Adventures (2013, 2014 & 2017)

The following Adventures are only playable by land and amphibious animals:
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Adventures Release Date Members-Only?
Training-Grounds Button Training Grounds June 18, 2013 No
Adventures Return-of-the-Phantoms Return of the Phantoms June 18, 2013 (Normal)

July 25, 2013 (Hard)

The-Phantom-Portal Adventure-Button The Phantom Portal July 11, 2013 (Normal)

August 8, 2013 (Hard)

MeetCosmo AdventureButton Meet Cosmo August 22, 2013 (Normal)

September 12, 2013 (Hard)

TheHive AdventureButton The Hive September 25, 2013 (Normal)

October 10, 2013 (Hard)

TheGreatEscape AdventureButton The Great Escape October 24, 2013 (Normal)

November 7, 2013 (Hard)

Greely's Inferno Adventure Button Greely's Inferno December 19, 2013 (Normal)

January 9, 2014 (Hard)

The Search For Greely Adventure Button The Search For Greely March 20, 2014 (Normal)

April 17, 2014 (Hard)

Adventure The-Phantom-Fortress The Phantom Fortress January 5, 2017 Yes
Adventure Storming-The-Fortress Storming The Fortress April 27, 2017 Yes

Flying Adventures (2014)

The following Adventures are only playable by flying animals:
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Adventures Release Date Members-Only?
The Forgotten Desert Button The Forgotten Desert May 15, 2014 Yes

Ocean Adventures (2014)

The following Adventures are only playable by underwater/ocean and amphibious animals:
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Adventures Release Date Members-Only?
Adventure Bubble-Trouble Bubble Trouble June 12, 2014 No
Adventure In-Too-Deep In Too Deep July 23, 2014 Yes
Adventure Turning-The-Tide Turning The Tide August 7th, 2014 Yes

2-Dimensional Adventures (2016)

The following Adventures are only playable by Wolves, Arctic Wolves, and Tigers:
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Adventures Release Date Members-Only?
N/A Proving Grounds August 4, 2016 (Added)

September 29, 2016 (Removed)

Thehiddenfalls The Hidden Falls August 4, 2016 No
Adventure The-Front-Lines The Front Lines September 15, 2016 Yes

Note: The Proving Grounds adventure was discontinued.

The following Adventures are only playable by Wolves, Arctic Wolves, Tigers, and Arctic Foxes:
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Adventures Release Date Members-Only?
Adventures Badlands The Phantom Badlands November 17, 2016 Yes

Seasonal Adventures

The following Adventures are only available for a certain time period during the year, usually one at a time. They can be played by all Jammers, but they still include some members-only rewards.

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Adventures Release Date When?
Special Delivery Banner Special Delivery January 29, 2015 (February - Friendship Festival)
My-Parties Lucky-Clovers Lucky Clovers March 4, 2015 (March - Lucky Day)
Spring Festival Spring Festival April 2, 2015 (April - Spring Festival)
Battle for the Beacon Icon Battle for the Beacon June 10, 2015 Usually to fill in the months without major celebrations
Graham's Workshop Graham's Workshop August 20, 2015 Usually to fill in the months without major celebrations
My-Parties Bitter-Sweets-Banner Bitter Sweets October 2, 2014 (October - Night of the Phantoms)
Twists and Turns Banner Twists and Turns November 6, 2014 (November - Feast of Thanks)
Adventure Jamaaliday-Rescue Jamaaliday Rescue December 12, 2014 (December & January - Jamaalidays)
Adventure New-Years-Fortune New Year's Fortune January 19, 2017 (January & February - Chinese New Year)
Tikitrouble Tiki Trouble July 20, 2017 (July - Most likely summer in the Northern Hemisphere)

General Gameplay Instructions

  • An Alpha (usually Liza, Cosmo or Greely) will appear at the start of each adventure to explain what needs to be done. They may also appear in the middle of the adventure to provide further instructions.
  • Many of the adventures feature NPCs (Non-Player Characters) that provide details on the current adventure or hints about future adventures. These appear like regular jammer animals except that they have shorter names and an "AJ" badge on their name-tag.
  • Many of the adventures feature Phantoms. They have a purple, smokey circle around them that shows jammers how far the phantom can see. If the player goes inside the phantom's circle, the player is in its sight and it will start chasing the player until the player escapes.
    • The player can trap phantoms by luring them into special plants called Chomper Plants in the land adventures or Chomper Clams in the ocean adventures. In most adventures, each one of these can only be used once.
    • The player can hide from phantoms by standing in tall grass in the land adventures or kelp in the ocean adventures.
    • The player can destroy phantoms using Boomseeds in the land adventures or Whirlpearls in the ocean adventures.
    • The player can escape from phantoms by running or swimming far enough away from them.
    • If a Phantom touches the player, they will lose Hearts. When all of the player's Hearts are gone, they will fall asleep and wake up at the nearest revive point with all of their Hearts restored.
Revive Point

A revive/check point in land adventures.

  • Some of the land adventures include plants that must be watered by carrying a water pail from a well to the plant.
  • Many of the adventures include locks on doors and cages. These can be unlocked by finding Phantom Keys that are hidden around the map or dropped by defeated phantoms.
  • Many of the adventures include destructible obstacles that block certain paths. Some of these, such as Phantom Webs and Phantom Pods, can be destroyed simply by clicking on them several times. Most of the obstacles can also be removed by using Boomseeds in the land adventures or Whirlpearls in the ocean adventures.
  • At the end of the adventure, an alpha will appear (usually the same one that appeared at the start of the adventure) to congratulate the player and display five treasure chests. The player can choose only one of the chests to open.


Adventure Fierce

A "fierce" attack with triple damage

If an obstacle is not destroyed in one hit, a number appears above the obstacle to indicate the damage done to it. There is also a small chance that an attack's damage will be tripled; this is indicated by the word "fierce" next to the damage shown. The default damage done by clicking is only 10, but wearing certain clothing accessories can boost the damage. Weapon accessories that boost damage by less than 10 can be worn together with any other weapon accessories to stack onto the damage boost. Weapon accessories that boost damage by 10 or more will also include a special animation for the attack, but if multiple accessories of this type are worn, the one that does the most damage will be counted and the others will be ignored. The following clothing can be used as weapons:

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Clothing Type Members-Only? Damage Boost
Alpha Sword Body No 40
Bone Claws Legs Yes 26
Clover Gauntlets Legs Yes 20
Diamond Encrusted Gauntlets Legs No 23
Dragon Glove Legs Yes 17
Dragon Mask Head No 4
Dual Samurai Swords Body Yes 19
Epic Dragon Mask Head Yes 6
Flower Gauntlets Legs Yes 20
Rare Freedom Glove Legs No 11
Friendship Gauntlets Legs Yes 20
Gazelle Horns Head Yes 4
Gingerbread Gauntlets Legs Yes 24
Rare Glove Legs No 15
Golden Dragon Glove Legs Yes 25
Golden Dragon Mask Head Yes 7
Golden Glove Legs Yes 16
Golden Pirate Sword Body Yes 18
Golden Unicorn Horn Head Yes 7
Ice Sword Body Yes 19
Lasso Body Yes 2
Lava Glove Legs Yes 21
Legendary Glove Legs Yes 25
Mega-Glove 3000 Legs No 20
Monster Claws Legs Yes 26
Mummy Glove Legs Yes 17
Mystical Gauntlets Legs Yes 24
Nunchucks Body Yes 20
Phantom Gauntlets Legs No 19
Phoenix Leg Armor Legs Yes 19
Pirate Sword Body No 15
Raccoon Tail Tail Yes 3
Rainbow Gauntlets Legs Yes 21
Royal Gauntlets Legs Yes 20
Scary Antlers Head Yes 5
Scary Horns Head No 4
Scary Unicorn Horn Head Yes 5
Scorpion Claws Legs Yes 22
Shark Fin Body No 3
Silver Glove Legs No 13
Rare Spiked Collar
Neck Yes 7
Rare Spiked Collar
Neck Yes 6
Spiked Hair Head No 3
Rare Spiked Wristband
Legs Yes 6
Rare Spiked Wristband
Legs Yes 5
Spirit Gauntlet Legs Yes 19
Stegosaurus Tail Tail Yes 7
Sunshine Glove Legs Yes 20
Sword Body Yes 10
Yeti Claws Legs Yes 15


In most of the common adventures (excluding Training Grounds), a player can join with up to three other jammers to complete the adventure as a team. The seasonal adventures can be played with up to fifteen jammers and, unlike the common adventures, the seasonal ones do not have to be finished as a team.

Difficulty Mode

For most adventures, there is a Normal Mode and Hard Mode. Normal Mode has easier maps that are typically shorter while Hard Mode maps are often larger and more complicated. Hard Mode also includes more phantoms that move faster as well, but there are usually better treasure rewards to compensate for the added difficulty.


To level up, players must get plenty of Courage Points depending on each level. The player will need more courage points when they're on a higher level and less when they're on a lower level. Every 8th level (8, 16, 24) the player's animal gains another heart for its health bar. Levels 0 to 7 have only three hearts, levels 8 - 15 have four hearts, levels 16 - 23 have five hearts, and level 24 or higher will have six hearts. Every 5th level (5, 10, 15) the animal's level indicator on their name-tag will change shape. Levels 0 to 4 have a circle shape, levels 5 to 9 have a star shape, levels 10 to 14 have a diamond shape, and level 15 or higher will have a square shape.



An example of a Level 25 deer with 6 hearts.

An animal's health is represented by a bar of red hearts near the animal's picture and this will decrease from contact with Phantoms. These hearts indicate how much energy an animal has remaining and when they run out, the animal will fall into a deep sleep. The animal's health will return fully when they wake up again at a nearby revive point.

Courage Points

Courage Points (commonly abbreviated as CP) are the numbers used to level up. They can be gained by completing different actions in an adventure.

Action Courage Points
Trapping/Destroying Phantom 5
Watering Plants 5
Plugging Phantom Pipes 5
Breaking Phantom Obstacle (Pod, Web, etc) 5
Destroying Phantom Sprouter 5
Lighting Fire Drum 5
Opening Chest 5
Unlocking Cage 10
Unlocking Phantom Door 15-25
Opening Animal Passage 25
Finishing Adventure 50
Defeating Phantom King 200
The Forgotten Desert
Action Courage Points
Collecting Green Gem Shard 3
Collecting Yellow Gem Shard 5
Collecting White Gem Shard 7
Collecting Blue Gem Shard 10
Collecting Purple Gem Shard 30
Opening Chest 25

Animal Passages

A arctic wolf passage

Animal passage.

In most Adventures, there will be one or more special passages that may only be opened by a specific animal. These animal gates have treasure chests inside that contain a clothing item. The gates include:


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Adventures Required Animal
(Normal Mode)
Required Animal
(Hard Mode)
Return of the Phantoms Arctic Wolf Arctic Wolf
The Phantom Portal Fox Lion
Meet Cosmo Tiger Koala
The Hive Elephant Horse
The Great Escape Monkey Kangaroo
Greely's Inferno Wolf Arctic Wolf


The Search For Greely Phantom (via disguise) Phantom (via disguise)
The Hidden Falls Arctic Wolf (Multiple) N/A
The Front Lines Tiger (Multiple) N/A
The Phantom Badlands Arctic Fox (Multiple) N/A
The Phantom Fortress Bunny
Arctic Wolf
Storming The Fortress Phantom (via disguise) (Multiple) N/A


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Adventures Required Animal
(Normal Mode)
Required Animal
(Hard Mode)
Bubble Trouble Dolphin Dolphin
Sea Turtle
In Too Deep Shark Octopus


Sea Turtle


Turning The Tide Penguin Otter



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Adventures Required
Bitter Sweets(2014) Pet Puppy
Pet Kitty
Pet Tarantula
Pet Bat
Pet Cheetah
Pet Joey
Pet Sugar Glider
Pet Tiger
Bitter Sweets (2015) Pet Puppy
Pet Peacock
Pet Kitty
Pet Bat
Pet Elephant
Pet Pony
Pet Tarantula
Pet Honeybee
Twists and Turns (2015) Polar Bear
Tiki Trouble Arctic Wolf


  • Some clothing items that appear like weapons or include weapons (such as the Bow and Arrows, Slingshot, Nunchucks, Crossbow, and Spartan Armor) do not provide extra damage to destructible obstacles.
  •  The featured Alphas in the current adventures are: LizaCosmoGreely, Tavie, Sir Gilbert, Peck, and Graham.
  • The only animals that have 2 passageways are: Elephant (Meet Cosmo and The Hive) and Tiger (Meet Cosmo and The Phantom Fortress).
  • The only animals that have 3 passageways are: Wolf (Greely's Inferno, The Search For Greely, and The Phantom Fortress) and Arctic Wolf (Return of the Phantoms, Greely's Inferno, and The Phantom Fortress)
  • There are no Seal, Coyote, Deer, Giraffe, Rhinoceros, Crocodile, Hyena, Cheetah, or Snow Leopard passages in the current adventures.
  • An adventure named "TBA" appeared on September 18, 2014 for an hour only and seemed to be the unfinished version of Bitter Sweets released a few weeks early by mistake. Players could receive free random furniture items if they clicked the "Enable Cheat" info button in this adventure.
  • In a 2015 update, all existing level 0 animals were raised to level 1 and new animals that are created become level 1 automatically. New Jammers still start with level 0 animals until they play the Training Grounds once.
  • In a May 2017 update, all adventures that required Level 2 or higher were changed to being accessible at normal mode on Level 1. It also changed all hard mode adventures to be accessible at Level 2.
  • After a June 2017 update, some land adventures (for example: Return of the Phantoms, The Phantom Portal, Meet Cosmo, Greely's Inferno, The Phantom Fortress, and Storming the Fortress) were given a custom path-map for flying animals that blocked them in at the very start of the adventure, making it impossible to actually play the adventure using a flying animal.
  • After a June 2017 update, some land adventures (for example: The Search for Greely) had their animal passages changed such that entering one without opening it first will cause the player to be instantly kicked out of the Adventure.


  • There have been a number of glitches that could allow the player to be an underwater or flying animal in a land adventure, but most of these have been patched.
  • There was a glitch where Jammers could quickly click the "Switch Animals" button when hosting an adventure, but this no longer works because now the button is grayed-out instantly when hosting an adventure.
  • There was a glitch where Jammers could buy an animal from the Diamond Shop to switch to it while hosting an adventure, but this no longer works because the hosted adventure is canceled instantly when an animal is purchased.
  • There was a glitch where Jammers could quickly click the "Switch Animals" button after clicking "Play!" but before the adventure started. This no longer works because now the switch animals menu cannot be opened when inside an adventure.
  • There was a glitch where Jammers could host a land adventure as an amphibious animal when underwater and then go to their land den to automatically switch into their primary animal. This type of glitch could cause a flying animal to appear in a land adventure or a land animal to appear in a flying adventure. This was fixed in a January 2016 update.
  • There is a glitch where if a Jammer were to host an adventure, if it clicked parties, then clicked Graham's Workshop, they would be able to change their animal.
  • In the October 2015 update, there was a glitch that caused all but one of a Jammer's animals to appear as level 1 even if they were higher level before. This was later fixed.
  • There is a glitch that occurs sometime when the player exits the adventure: the adventure bar will still be visible with the "You did it! Adventure COMPLETE!" message at the top of the screen.
  • A January 2016 update caused a glitch where if a player types in any of the regular bubble chat phrases (the ones that are normally seen when not in an adventure) while in an adventure, they will be converted to a corresponding adventure bubble chat phrase. For example, typing "LOL" while in an adventure will be converted to "Help!"
  • There is a glitch where if a player hosts an adventure, then goes to the den shop and previews a den, and then starts the adventure while inside the previewed den, the player's user interface will vanish. It will remain this way even if the adventure is exited and it can be fixed by either previewing a den again or reloading the game.
  • There is a glitch where a flying animal is hosting The Forgotten Desert and after a while the player list interface will disappear. After this, the player will be left with the hosting adventure chat bubble, but this cannot be interacted with and will most likely only appear on the host's screen. The only way to get rid of this bubble is by reloading the game.
  • There is a glitch where the picture for a treasure chest's reward may not appear when it is won.
  • There is a glitch where the player can end up trapped in an Adventure if they start it from another Jammer's den and that Jammer then locks their den. When the player tries to go through the portal at the end of the Adventure or click the button to leave, it will say the den is locked and the player will remain in the adventure.
  • There is a glitch in nearly all adventures where the player's animal might respawn still in the "sleeping" animation after losing all their hearts.
  • There was a glitch in March 2017 where none of the Chomper Plants, Mecha Chompers, or Chomper Clams in the adventures would capture a Phantom, making some adventures impossible to complete. This glitch has since been fixed.


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